Founder & CEO
Damir is one of the most experienced industry professionals in Canada, with over 30 years of gaming experience, credited on 100+ titles across 20 platforms. Born and raised in Croatia, he started making games in 1982 for the Sinclair ZX-81, boasting 1KB of memory and 64×48 pixel resolution. In the 1990’s he became the star host of a video game TV show before founding a successful gaming publication, Pixel Computer Magazine. In 1999, he moved to Canada as a lead programmer, at Sandbox Studios and EA’s DICE, from which he went solo in 2004 to form Big Blue Bubble. He has since successfully grown the company to where it stands today with multi-award winning IPs, as Canada’s largest independent mobile gaming company. Damir also served as Board Director to TechAlliance, the ultimate resource for tech companies at key growth stages. #LIKEABOSS
Claudette graduated at the top of her class at Western University, London Ontario, where she obtained her Computer Science and Education degrees. After university, she taught Computer Science at a private college but soon realized that programming gave her greater professional satisfaction. She ventured into gaming in 2000 to pursue a career in video game development at EA’s DICE Studios. As the industry grew, Claudette took on the role of lead programmer on several AAA+ Disney and Dreamworks titles for PS2, Xbox, and Game Boy. This versatility and continued drive for excellence evolved into the formation of Big Blue Bubble in 2004 where she has been creating pivotal growth for the company ever since – implementing policies, expanding operations, building HR, and managing our communications infrastructure. Claudette is a highly pro-active contributor in support of tech and academic sector growth, sitting on the Board of Directors at TechAlliance, as well as the Advisory Board for Computer Science at Western University, where she is an award-winning lecturer.
Senior Vice President, Business Development
Bryan started his career in gaming at Electronic Arts in 1995 within the International Development team. He has since honed his craft working with prolific publishers, developers, and distributors including LucasArts, iPlay, and Sega, managing worldwide teams and product lines. Bryan recounts that: “As soon as I played my first mobile game in 2004, I quickly shifted focus to producing mobile, social, and casual games. I knew this would be the future to video games.” Bryan first worked with Big Blue Bubble as a 3rd party producer, bringing the highly successful game, Jewel Quest, to mobile, before then joining the company as its first Business Development Director in 2010. He now heads up our San Francisco office to oversee global user acquisition and monetization activities, licensing, merchandising, distribution, and corporate development with his team – pushing Big Blue Bubble to the forefront of the industry.
An industry veteran with over 16 years of industry experience, Mark has contributed towards 50+ shipped titles across multiple platforms, earning a BAFTA with his team for outstanding creative achievements, and has held lead roles in game design, art direction, script and story writing, level design, and even voice acting at EA’s DICE before making the move with founder Damir in 2004 as one of the company’s longest serving members. A fervid collector of comic books, superhero action figures, and fancy hats, Mark is a man of style that could knock you out with a flash of his smile. #SPIDERMAN
Jeremy’s first exposure to programming and video games was with LOGO on Apple II computers at school. He was hooked. “I was hooked!” he said. After playing the interactive fiction game Zork, he was inspired to create his own text-adventure game written in QBasic. Later on he got into competitive gaming, playing and writing mods for Quake. He attended the University of Wisconsin-Madison, where he studied Computer Science and Mathematics. After graduation, he did research for the NSF on large-scale media streaming. They’re like the NSA, but with an F. In 2007, he emigrated to Canada, successfully, and joined the team at Big Blue Bubble, where he worked as a programmer, an American, and lead on numerous games before being promoted in 2010 as our Technical Director. Jeremy is responsible for our large team of programmers, infinite servers, and basically things too complex for the mere mortal to decipher. #CANADIANFORLIFE #EH #MANOFSTEEL
Senior Producer - My Singing Monsters
A Senior Producer at Big Blue Bubble who has been with us since 2007, Dave is a master craftsman – a musician of multiple instruments, composer, and audio-visual designer, to name a few of his skills. His multi award-winning work includes the creation of Burn the Rope and My Singing Monsters brands. Most recently though, he led the production efforts behind My Singing Monsters: Dawn of Fire, launched to glowing reviews and the continued growth of our original IP and franchise. Did you know? Dave writes all the music and Monster’s parts in My Singing Monsters. In his own words: “I’ve composed music and designed video games for 15 years, before which I was a strolling minstrel. I take a minimalist approach to making games and enjoy the challenge of creating something beautiful out of the simplest of concepts. I have a degree in Music Production, and a cat that looks like Peter O’Toole.” #LAWRENCEOFARABIA
Quality Assurance Director
Previous to Big Blue Bubble, Hayley effectively lead internal and external QA teams at multiple studios before co-founding an award-winning QA outsource company. Now, as Director of Quality Assurance here, Hayley manages the strategic planning, tactical direction, and mentoring of QA teams with a focus on Senior QA personnel and Test Leads. In conjunction with the other studio department and project leaders, her objective is to ensure the success of all projects at Big Blue Bubble.
A true leader in her field far away from Los Angeles, Beverly has brought a breath of fresh air to the organization as a dedicated leader and coach, with 15+ years of high-level management experience accrued at Blackberry and Honeywell. She adopts influencing and decision making skills to implement HR programs and policies during start up, rapid growth, downsizing and turnaround business phases. Supporting the Big Blue Bubble leadership team with holistic and operational HR support and solutions, Beverly’s main areas of focus cover the areas of staffing, employee relations, organizational development, performance management, compensation/rewards and policy creation and adherence.
Associate Producer - My Singing Monsters
Sarah demonstrates some of the finest project management & communications skills in the business, understanding its importance, having worked her way up the ranks of customer services. In Sarah’s own words about life: “I’ll start by saying that my father’s a giant. I believe in a world where all puppies, kittens, and wedge heels have homes; a world in which a girl playing an open world RPG can stack all her Skill Points into Charisma without second-guessing herself. As Associate Producer, I’ve helped produce several titles including Finder’s Keep and, most recently, My Singing Monsters: Dawn of Fire, to which I lent my voice to several of the game’s most beloved characters. When I’m not at work, I can be found roller-derbying, MMA-ing, and befuddling colleagues with my advanced knowledge of equine forelimb anatomy. ”
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