Super Dinosaur: Kickin’ Tail Update 1.0.4 – Patch Notes

The latest update to Super Dinosaur: Kickin’ Tail brings a dino-sized load of gameplay improvements and UI optimizations to make tail-kickin’ more fun than ever.

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Super Dinosaur Update 1.0.4

Game play Improvements

  • Mission Bosses now push forward toward the player’s HEG when not being directly attacked
  • In AutoPlay mode, Leaders will now wait until they are within the attack range of a target before using their Super Attack
  • Characters level background changed to indicate character’s current rarity level
        • Green – Default rarity and indicates that the character is on the player’s team
        • Red – Default rarity and indicates that the character is on the enemy’s team
        • Blue – Awesome Rarity
        • Purple – Epic Rarity
        • Gold – Mega Epic Rarity
  • Skip Intro functionality added
  • Friendly collision is capped at size two to improve navigation between friendly buildings
  • Friction has been reduced when units are blocked

Events Menu Improvements

  • Daily Mission difficulty changed to scale with the user’s current cards in hand
  • Selected banner expands to show reward details

Other changes

  • Players with a player level above 25 will now receive circuits when replaying campaign missions
  • Most status effects will clear once a wave has been completed
  • Improved combat stability

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